
Spacial media meta data series#
Chen Publication Date: 20161202 Publication Time: Title: Global Gridded Geographically Based Economic Data (G-Econ), Version 4 Edition: 4.00 Geospatial Data Presentation Form: raster, tabular, map Series Information: Series Name: Issue Identification: Publication Information: Publication Place: Palisades, NY Publisher: NASA Socioeconomic Data and Applications Center (SEDAC) Other Citation Details: Online Linkage: Larger Work Citation: Citation Information: Originator: Nordhaus, W.D Publication Date: 20060307 Publication Time: Title: Geography and Macroeconomics: New Data and New Findings Edition: Geospatial Data Presentation Form: journal article Series Information: Series Name: Proceedings of the National Academy of Sciences of the United States of America (PNAS) Issue Identification: 103(10): 3510-3517 Publication Information: Publication Place: Publisher: Other Citation Details: Online Linkage: Larger Work Citation: Citation Information: Originator: Publication Date: Publication Time: Title: Edition: Geospatial Data Presentation Form: Series Information: Series Name: Issue Identification: Publication Information: Publication Place: Publisher: Other Citation Details: Online Linkage: Larger Work Citation: Description: Abstract: Excited to see how this develops.Identification Information: Citation: Citation Information: Originator: Nordhaus, W.D., and X. “Getting spatial audio right will be one of the things that delivers that 'wow' factor in what we're building for the metaverse. Which, again, could be more significant than you think. Meta has already developed its own self-supervised visual-acoustic matching model, as outlined in the video clip, but by expanding the research here to more developers and audio experts, that could help Meta build even more realistic audio translation tools, to further build upon its work. “These models, which focus on human speech and sounds in video, are designed to push us toward a more immersive reality at a faster rate.”

In order to take its immersive audio elements to the next stage, Meta’s making three new models for audio-visual understanding open to developers. Which seems like it shouldn’t work, but it does, and it may already be a key selling point for the device. Which is a surprisingly sleek addition – the way the speakers are positioned enables fully immersive audio without the need for earbuds.
